This page contains links to downloadable games, modules, scenarios, and other useful tidbits. Please feel free to use these materials for your own personal use. All I ask is that you send me a note with some feedback on what you think about the material.
Harvest the Wind A complete microgame of tactical warfare in the 19th Century American West. Includes rules, counters, scenarios, and maps. One player assumes command of the forces of the U.S. Army (Army player) while the other controls the Indian forces (Indian player). The scenarios include Wood Lake (1862), Wagon Box Fight (1867), Beecher Island (1868), Washita River (1868), Massacre Canyon (1873), and Reno’s Defense (1876). Tied for 2nd Place in the 2002 Microgame Design Contest!
Breed's Hill Fight the dirty British outside of Boston, 1775! A scenario for Piquet miniatures rules using the Cartouche supplement. This scenario was played at MillenniumCon4.
ApolloWars A set of miniatures rules for combat on the Moon, 1972-76. A work in progress, but you can read about the "historical" background.
Down in Flames Variants Variant aircraft for Down in Flames by GMT Games.
Fall of the Roman Empire An introductary-level game of the Barbarian invasion. Originally used to teach the concept of conflict simulation to a 6th grade class.
Because It's There! A solitaire card game of historic expeditions on Mount Everest.
Search Diver Compete to be the first scuba diver to locate a drowning victim, sunken ship, or wrecked aircraft. More of a simulation than a game, but the price is right!
Dawn of War Warfare in the Neolithic Age (work in progress).
Fox One Historical Scenarios Three scenarios for One Small Step's game of air-to-air combat in the Jet Age.