About twice a year I host a game night in my home for my
non-gamer friends. To leverage the investment in time and effort, I usually run
two consecutive nights with two different groups of friends, and at some point
began calling my event the World War Weekend, or WWW. On
The theme for WWW5 was Normandy:
D-Day and Beyond.
Players controlled groups of 25mm scale infantry, armor, and artillery
on a 72 sq. ft. game board representing an area of
Beach landings by American, British, and
Canadian armor and infantry
Glider-borne British paratroops assault on the
American paratroopers
French resistance fighters
German "Static" division, Wehrmacht, and Waffen SS troops
The "Altantic
Wall" (bunkers, gun emplacements, minefields, beach obstacles, etc.)
infantry, armor, artillery, naval support
This was a game of grand scale for me. I hope you enjoy the report!
My friends are all educated professionals with varying degrees of interest in and knowledge of military history, so it is a challenge to come up with something that is both impressive in its depth and scope while still being playable by gaming novices in a single evening. Past World War Weekends that I have hosted have included the American Civil War Battle of First Bull Run in 15mm scale using the Fire and Fury rules, and several 25/28mm skirmish games using the Savage Worlds rules by Pinnacle.
My goals for the WWW5 game were manifold. I wanted to do a grand scale game which would be impressive in physical size. I also wanted the players to face a variety of different military situations and challenges, from the strategic down to the tactical level (more on how this ambitious goal later!). I also wanted a fluid, dynamic game that would be fun for these non-gamers. There had to be enough going on at any one time such that no one was standing around with their hands in their pockets. Because people tend to arrive and depart at different times over the course of the evening, there had to be enough distinctive and different units in play so that control could be crisply transferred back and forth as the players changed. I needed to pick a battle, or at least era, that would be recognizable to everyone, ruling out . Many of my friends (but not me of course) are getting to that magical age in life when our arms become too short to hold small objects far enough from our eyes to be able to see them clearly, so I decided that 25mm scale was the way to go.
Based on my goals, I opted to portray the Allied invasion of
For rules, I chose Flames of War, adapted for 25mm scale. For more about this decision and how it worked out, read more here.
The novelty of this game (for me at least) was that the
entire operation was bathtubbed (reduced in scope)
down to a manageable and affordable scale. Given the number of figures I had on
hand, the number I was willing to purchase and paint, and the number and
organization of the actual forces involved, I ended up condensing the battle
down by a factor of around 500:1. That meant that a squad of eight to ten
soldiers would represent a regiment or more of actual combatants! An entire
division, for example the
(Disclaimer: I dont claim the unit designations below are completely, accurately historical, so please forgive any artistic license I have taken with the OOB.)
|
Division |
Regiment |
Figures |
Motivation |
Skill |
|
|
|
|
|
|
|
American |
|
|
|
|
|
|
|
|
|
|
|
1st Infantry |
16th |
10 figures |
Confident |
Trained |
|
|
18th |
10 figures |
Confident |
Trained |
|
|
26th |
10 figures |
Confident |
Trained |
|
|
|
|
|
|
|
29th Infantry |
115th |
10 figures |
Confident |
Trained |
|
|
116th |
10 figures |
Confident |
Trained |
|
|
175th |
10 figures |
Confident |
Trained |
|
|
|
2x60mm mortar w/6 crew |
Confident |
Trained |
|
|
|
1x57mm AT Gun |
Confident |
Trained |
|
|
|
|
|
|
|
4th Infantry |
8th |
10 figures |
Confident |
Trained |
|
|
12th |
10 figures |
Confident |
Trained |
|
|
22nd |
10 figures |
Confident |
Trained |
|
|
|
|
|
|
|
|
|
|
|
|
|
82nd Airborne |
505th |
10 figures |
Fearless |
Trained |
|
|
506th |
10 figures |
Fearless |
Trained |
|
|
507th |
10 figures |
Fearless |
Trained |
|
|
|
|
|
|
|
746th Tank Battalion |
|
2xM4 |
Confident |
Trained |
|
|
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British |
|
|
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|
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6th Airborne |
2nd Ox & Bucks |
10 figures |
Fearless |
Veteran |
|
|
|
|
|
|
|
3rd Infantry |
8th Bd |
8 figures |
Confident |
Veteran |
|
|
9th Bd |
8 figures |
Confident |
Veteran |
|
|
185th Bd |
8 figures |
Confident |
Veteran |
|
|
|
|
|
|
|
50th (Northumbrian) Infantry |
69th |
8 figures |
Confident |
Veteran |
|
|
150th |
8 figures |
Confident |
Veteran |
|
|
151st |
8 figures |
Confident |
Veteran |
|
|
|
|
|
|
|
8th Armored Brigade |
|
2xM4 |
Confident |
Trained |
|
|
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|
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|
27th Armored Brigade |
|
2xM5 Stuart |
Confident |
Trained |
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FRENCH |
|
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|
Resistance |
|
8 figures |
Fearless |
Conscript |
|
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German |
|
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|
716th Static Infantry |
1st |
8 figures |
Reluctant |
Trained |
|
|
2nd |
8 figures |
Reluctant |
Trained |
|
|
3rd |
8 figures |
Reluctant |
Trained |
|
|
|
|
|
|
|
709th Static Infantry |
1st |
8 figures |
Reluctant |
Trained |
|
|
2nd |
8 figures |
Reluctant |
Trained |
|
|
|
|
|
|
|
11th Field Artillery |
|
3x10.5cm howitzer w/10 crew |
Confident |
Trained |
|
|
|
|
|
|
|
352nd Infantry |
1st |
10 figures |
Confident |
Veteran |
|
|
2nd |
10 figures |
Confident |
Veteran |
|
|
3rd |
10 figures |
Confident |
Veteran |
|
|
|
2xHMG w/6 crew |
Confident |
Veteran |
|
|
|
2x8.0cm mortar w/8 crew |
Confident |
Veteran |
|
|
|
|
|
|
|
91st Airlanding Infantry |
1st |
10 figures |
Confident |
Veteran |
|
|
2nd |
10 figures |
Confident |
Veteran |
|
|
3rd |
10 figures |
Confident |
Veteran |
|
|
|
|
|
|
|
12SS Panzer |
1st |
1xPanther |
Fearless |
Veteran |
|
|
2nd |
9 figures |
Fearless |
Veteran |
|
|
3rd |
9 figures |
Fearless |
Veteran |
|
|
|
|
|
|
|
21st Panzer |
1st |
1xPzIV |
Confident |
Veteran |
|
|
2nd |
1xPzIV |
Confident |
Veteran |
The board represented an area from the eastern edge of the Cotentin Pennisula to just east
of the
I represented four of the historic beaches;
The German defenses at each beach were approximately equal at one Resistance Nest (Widerstandnest, or WN) astride each beach exit. Each WN was comprised of less-motivated troops that were nevertheless well-trained (Reluctant Trained). Troops in the WN were dug-in under Bulletproof Cover and protected with barbed wire entanglements and minefields to their front. Four additional, independent concrete bunkers contained 7.5cm AT guns and heavy machine guns. These weapons covered most of the beach, in places with overlapping fields of fire.

Fortress
The Allies were awarded points toward victory as follows:
Destroying all Atlantic Wall bunkers and Resistance Nests (Widerstandnest or WN) (10 points)
Capturing and holding the
Capture and hold the town of
Capture and hold the town of
Eliminating the guns at Brecourt Manor (5 points)
A town was considered captured if no German figure or vehicle was within their Command Distance of any building in that town. A bridge was considered captured if no German figure or vehicle is within their Command Distance of any building of the bridge. Guns, bunkers, and WN are eliminated if no German figures are within their Command Distance of them.
Points were awarded based on the situation at the conclusion of the game (Turn 20).
Victory is based on total Allied points as follows:
50-55 Points Major Allied Victory
30-45 Points Marginal Allied Victory
10-25 Points Marginal Axis Victory
5 Points Major Axis Victory
As mentioned previously, I ran this game two nights in a row with a different set of players. The first night was attended by no fewer than nine players, not including me serving as the game master, and lasted for five hours. The second night was played by only three players besides me, started late, and had to be ended after only two hours, long before victory could be predicted for either side. Because the first night was a more complete game, I will cover only that game in this report.
The first two players arrived promptly and, after choosing sides, the game began. The Allied player rolled a Skill test to determine if the Horsa glider (a scale paper model from Fiddlers Green) landed inside the barbed wire barrier blocking the east end of Pegasus Bridge. They failed, but were able to deploy, cross the wire, and dispatch the Germans guarding the bridge on the far side with an assault by Turn 4 (0400). So far, so good for the Allies.

Ox and Bucks!
British paratroopers cross
Next came the American US 82nd
Airborne landings in Turn 4 (0400) at the other end of the board representing
the eastern coastal region of the Cotentin Pennisula. Two more players had shown up by then, and I
recommended to the player controlling the US paratroops that he knock out the
three 10.5cm guns and their crews at Brecourt Manor, which he proceeded to do
despite stiff resistance from German troops representing elements of the 91st
Airlanding Division. The latter were placed on the
board using the FOW ambush rules, as were about 75% of the German forces during
the game. The player commanding the
The Americans landed the first troops on
The British landed the 50th (Northumbrian) ID and
3rd ID on Gold and
Meanwhile, the second wave, consisting of the
The German 352nd Infantry Division held positions
in
The British infantry flooded southwest toward
By Turn 18 (1800) the Allies held the
Naval gunfire support was available for both British and American players. It was used almost exclusively against the concrete bunkers. While not ineffective, it took a combination of naval gunfire, small arms and bazooka fire, tank gun fire, and (in one attempt) assaulting the concrete bunkers to pin or reduce their crews. In only one case was a bunker completely destroyed, in this case by British Sherman tanks.
More Photos!

Paratroopers of
the

As day breaks, the Screaming Eagles pick their way carefully through St. Mere Eglise.

Panzer IV tanks
move toward the beaches, watched by wary

Germans defend a
town inland from the beaches.

The French
Resistance leaps into action, but the Germans are waiting&.

An MG42 heavy machine gun sheltered in a Tobruk.

The British are
coming! View from behind a WN on

A
hard day at

Deadly
business. Americans assault a WN.

Normadie! The invasion in full swing.

The British
assault a WN with tanks and infantry behind

The British have
cleared Sword and moved inland while the Americans still struggle at

An American commander leads from the front&..Not there! HERE!

Its getting very near
the end&Pz IV tanks move up to meet the British
breakthrough.

German defenders move forward.

Too little, too late? German armor arrives but the Allies are already ashore.
© 2006 by David H. Allen
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